The Impact of Sketchy Engineering & an Explorer Mindset with Caleb Vainikka, Founder of Cove Design

Ep #35 | 23:51

Description

Carl and Brian Douglass have wanted to have Caleb Vainikka on their Solutionology Stories podcast for a while, and it was worth the wait. Caleb is the founder of Cove Design, a mechanical engineer by training, and a self-proclaimed explorer. His path through cabinetry, laboratory work, consumer electronics, and medical device development has given him a unique approach to R&D he calls “sketchy engineering.” In this conversation, you’ll learn what he means by that, along with his strategies around connecting technical work to business outcomes, and determining when exploration should end, and execution should begin.

“Halfway through college, I learned that I’m not really an engineer. The analysis, the simulation, the calculations, optimization… all of that is cool and it’s interesting. “But it’s really rigid. I think of myself more like an explorer.” – Caleb Vainikka

From art school to cabinetry to mechanical engineering

Caleb’s career did not follow a straight line. In high school, he was drawn to art and woodworking, which earned him a full-ride scholarship to the Art Institute of Minneapolis for graphic design, where he made it two weeks and quit. He soon landed in a custom cabinet shop where he witnessed designers create hand-drawn pencil sketches for the builders and craftsmen without the use of computers or CAD. The experience shaped his desire to be involved earlier in the design process and led him back to college for mechanical engineering.

Halfway through his engineering degree, he realized he had memorized his way through college. For a creative person and explorer, the analysis, simulations, and calculations were interesting, but too rigid. That tension remained, but he eventually found a fit in consumer electronics and medical device development, environments where build cycles are short, the ideas are varied, and teams move from concept to production in a year or less.

What sketchy engineering actually means

Sketchy engineering, a concept that drives much of Caleb’s LinkedIn content, was what originally caught Carl and Brian’s attention. Caleb defines it as simply: “Testing an idea thoroughly before investing significant time in it.”

In its truest form, sketchy engineering is actually sketching. Caleb describes picking up a big pen and a piece of copy paper and exploring ideas together rapidly in a meeting. Those ideas have no significant time invested in them, but when people can see something on paper in front of them, ideas become more tangible. You can describe a linkage mechanism in words, but everyone in the room is picturing something different. Draw it, and now you have something to react to, move aside, and replace with the next idea.

From there, it extends to physical concept prototyping: scraps of old prototypes, cardboard, and hot glue. Quick builds that answer specific questions before anyone has committed to a design. Is it too big? Too heavy? Can you see it in sunlight? These are assumptions worth testing early and testing cheaply.

“In R&D, time is our most valuable asset. We can get more money, more 3D printing, more materials, but we can’t get more time. So if we wasted our time on one idea before we made sure it’s the right idea, then we’re done.” – Caleb

One idea can change the direction of a company

Putting a label on what Caleb does is not straightforward. Carl floats “systems engineer” as a possibility, and Caleb agrees there is overlap. A systems engineer has to understand a little about mechanical, electrical, software, firmware, distribution, and everything in between, maintaining requirements and making sure everybody is working from the same playbook. But in Caleb’s experience, systems engineers are not typically outside-the-box thinkers. Designers are. Bring a designer into a problem, and they might hand you ten solutions you never would have considered. Sometimes one of those ideas cracks open a thought paradigm, changes the direction of a company, and becomes transformative.

“Having the aptitude to pick up what you’re experiencing, put it in your toolbox, then use it in the future: that’s pretty rare.” – Brian Douglass, on Caleb’s background

Speaking the language of business value

Caleb describes a shift he made after five years in business. He had been leading with technical value – lighter weight, smaller battery, easier to use – but found that people could not put a dollar value on those qualities.

He realized that what executives are actually losing sleep over is cost. For example, if tariffs pushed their cost of goods from $3M to $4M, that million dollars has to come from somewhere. Caleb now enters that type of conversation by asking how to get costs back to $3M. From there, his work becomes auditing the bill of materials, identifying high-cost components, and exploring whether domestic sourcing or automation could close the gap.

Transitioning from sketchy to constrained design

Carl asked Caleb when he knows to pull up anchor, stop sketchy, and transition into a more constrained design process. Caleb applies the 80/20 principle: if 20 percent of the effort gets the concept 80 percent of the way there, that is the signal to shift. When he can put something in front of another engineer or user, and they understand how it assembles, the mechanisms make sense, and there are no obvious concerns, that is when he moves into rigorous design for manufacturing.

“If we can target the 20% effort that gets us 80% of the way there, we can justify spending the rest to bring it over the finish line.” – Caleb

Caleb’s advice is to protect the exploratory phase from the pressure to lock things down too early. He believes that nothing should get fixed until everything is ready and all the parts are released when all the parts are released.

On the flipside, Caleb has seen companies paralyze themselves by never finishing the design process and staying in the design phase forever because they are constantly thinking of new ideas. He warns that can be a problem too. His advice: budget enough time for exploration, commit to the timeline, deliver when you said you would, and move on to Gen 2.

Key takeaways from Caleb:

  • Start with a sketch before you invest significant time in an idea.

  • Protect your time. It is the most valuable asset in R&D.

  • Apply the 80/20 principle to know when to shift from exploration to execution.

  • Do not lock anything down until the whole system is ready.

  • Budget enough time for exploration, commit to the timeline, deliver when you said you would, and move on to Gen 2.

To learn more about Cove Design: https://www.cove.design/

To learn more about DI Labs: https://dilabs.cc/

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Chapters

0:00 Intro and Caleb’s background

1:33 From art school to cabinetry to mechanical engineering

5:36 The explorer mindset

6:52 What sketchy engineering actually means

9:52 What Caleb actually does for his clients

10:50 One idea can change the direction of a company

13:29 Speaking the language of business value

16:13 Transitioning from sketchy to constrained design

22:06 Closing thoughts